![]() Nintendo is not a sponsor, co-sponsor or administrator of this Sweepstakes. Additional prizes include 25 First Prizes, consisting of Vita Coco x Animal Crossing: New Horizons themed prize kits and 50 Second Prizes, consisting of $25 credits for Vita Coco merchandise available online at. More than 100 winners will be chosen in the online Vita Coco Sweepstakes. Then start designing and just wait until you see the look on your clients’ faces after you reveal the vacation home decorated just for them. Choose from a variety of islands, with different terrain and climates and find one that matches your client’s vision. You’ll be in charge of inviting characters as clients and helping them create their dream vacation homes. “Our coconut water gives you the fuel you need anytime, anywhere, but especially for a busy holiday season.”Īnd starting November 5th, paid DLC for the Animal Crossing: New Horizons game will become available*, where you can join Lottie’s Paradise Planning team and travel to a distant group of beautiful resort islands with a diverse set of landscapes. We knew this could create a fun surprise and delight experience for consumers shopping this holiday season,” said Jane Prior, CMO of Vita Coco. If you don't think any of the above situations apply, you can use this feedback form to request a review of this block.“We love how players can harvest coconuts in the Animal Crossing: New Horizons game, giving them strength to perform tasks like breaking rocks and digging up trees. Contact your IT department and let them know that they've gotten banned, and to have them let us know when they've addressed the issue.Īre you browsing GameFAQs from an area that filters all traffic through a single proxy server (like Singapore or Malaysia), or are you on a mobile connection that seems to be randomly blocked every few pages? Then we'll definitely want to look into it - please let us know about it here. You'll need to disable that add-on in order to use GameFAQs.Īre you browsing GameFAQs from work, school, a library, or another shared IP? Unfortunately, if this school or place of business doesn't stop people from abusing our resources, we don't have any other way to put an end to it. When we get more abuse from a single IP address than we do legitimate traffic, we really have no choice but to block it. If you don't think you did anything wrong and don't understand why your IP was banned.Īre you using a proxy server or running a browser add-on for "privacy", "being anonymous", or "changing your region" or to view country-specific content, such as Tor or Zenmate? Unfortunately, so do spammers and hackers. IP bans will be reconsidered on a case-by-case basis if you were running a bot and did not understand the consequences, but typically not for spamming, hacking, or other abuse. If you are responsible for one of the above issues.
0 Comments
![]() ![]() You need to a town centre for this cheat to work. ![]() Winsett’s Z car which is fast and has a great attack. Here is a complete list of all cheat codes that are found within Age of Empires: Definitive Edition along with their brief descriptions. Once you do that, the effects of the cheat will take place instantly and you can enter the next one or play the game. ![]() Once you are there, press ‘Enter’ to open up the chat console and then type in the cheat before pressing enter. To enter cheat codes, simply load into the game. The way to enter cheat codes in the new Definitive Edition is exactly the same as it was in all of the previous titles. Definitive Edition Cheat Codes in One Place NDTV Gadgets 360 Razburjen. Stormy Dog is a tribute to a puppy saved from a. Thespian kljub zbrati se Age of Empires Definitive Edition PC Game Key. If you have played any of the previous iterations of the Age of Empires series, then get ready to be hit by a wave of nostalgia. Various Cheats Since Age of Empires II: Definitive Edition, aegis now also makes your farmers gather faster. Age of Empires: Definitive Edition Cheat Codes Even though most of the modern games have let go of this feature, the new Age of Empires: Definitive Edition retains this, which gives the game a certain ‘classic’ vibe. Not only is Age of Empires known for providing exciting RTS gameplay, it is also known for having a plethora of cheat codes which can help those who do not feel like doing the hard work but want to still reap the rewards of a mission. This Age of Empires: Definitive Edition Cheat Codes Guide will tell you of all of the cheat codes that are found within the game, and will also mention what the cheat codes do to help you in the game. ![]() ![]() ![]() The answer may seem obvious but the more I learn about human behavioral psychology, the more I realize that a lot of it lies in our personal insecurities. Recently, I started wondering,…why do people connect so well with materialism? What is it about a flashy lifestyle that is more exciting? Why is more respect given to people who are considered to be rich and wealthy in society? Much of my music doesn’t give off that vibe though, primarily because a lot of my music was made to cater to my audience. In my natural state, I’m more socially conscious than flashy. Truth is, people who are close to me know that I’m more of a Bob Marley than a Diddy. That was how I coped with my own contradiction. Compare “Dear mama” to “Hit em up” for example, same artist, different emotions. My coping mechanism was that in the expression of art, it is ok to have contradicting positions from time to time so I thought it ok to one day feel like Bob Marley and another day feel like Diddy.Įven the late great Tupac Shakur made records that if placed side by side are contradictory. How can I care so much about the plight of my people and at the same time promote oppression and materialism? I struggled with it for a while but I eventually developed a coping mechanism that helped me get past the feeling of guilt. Hilarious Twitter reactions to the BBNaija last party as Tacha was absent The more I thought about what that interviewer said to me on the red carpet that day, the more clarity I had about the contradiction. When you place those two records side by side, the contrast is evident. I go yan is a socially conscious song that tackles the shortcomings of African leaders. It was the part where she asked how I was able to reconcile “big boy” with some of my previous more socially conscious music.Ī few years before, I had released another successful record titled “I go yan”. There was a part of what she said though, that stayed with me and continued to echo in my head. I mean, she fell right into the category of the “haters” I was describing on the song, so I just moved on. We didn’t have time to talk any further because we had to move along quickly and do another interview and but I noticed as we walked away that she looked disappointed. I added that I don’t understand why anyone would try to suggest a negative meaning to this amazing song that is doing so well at inspiring young people to be everything they can be. She contd…”How do you reconcile that with some of your previous more socially conscious music?” Without thinking deeply about what she said, I immediately responded that I wrote the song to motivate young people to be successful. ![]() ![]() At the wheel of a Cadillac Coupe De Ville, a Lincoln Continental and a Buick Riviera in stunning Scottish surroundings, the. ![]() RT leonawrote "RT thegrandtour: Yet another reason why you shouldn't travel by bus. Confined to the UK by Covid, Jeremy, Richard and James embark on a Lockdown Special to find out just why American 70s cars never took off in Britain. Yeah, I’m LGBT Lesbian Gay Bacon Tomato #thegrandtour be gay do crimes ?️?☠️ December 18, 2017Ībsolutely convinced that is the new “The Grand Tour” racing driver! #TheGrandTour #TheGrandTour is like an abridged series of #TopGear, with the official voice actors ![]() Do you think your viewers with a disability found this entertaining This site called is very good for HD movies and they literally got every movie on there. So what did people around the wonderful world of social media think of the episode? Let’s take a #TheGrandTour the references to #richardhammond being a "handicap" and the subsequent chat in the tent were not clever, it was offensive. ![]() ![]() ![]() If they were, the AI would constantly buy and sell these resources, losing gold and possible trade ticks in the process.Definitely the best castle sims out there besides Rampart, the Stronghold games put you on the leading edge of castle building technology. These resources will be instantly sold when they come in stock, which means any resources the AI needs to build stuff or needs to produce other goods should not be defined here. With this note that even though the AI will cheat pitch and walls, it still needs one of each resource or more than RecruitGoldThreshold gold to do so.Ī fast way for the AI to sell any resources it doesn’t use in its production chains, thereby freeing up space, is to setup these resources in the SellResource spots. Note that Sortieunits, defensive siege engines and resource buildings are excluded from this procedure, leading to the AI always buying those even if it doesn’t hit it’s RecruitGoldThreshold. So far we know, the AI prioritizes buying food over everything else.Īfter food it prioritizes buying weapons and recruiting troops, then buying resources to build up its missing aiv-defined buildings.įinally, it will eventually buy wood and iron for its weapon production buildings. The procedure will be initiated every time that the AI surpasses the RecruitGoldThreshold. It’s budget to buy goods will be shared with the budget to recruit troops. The AI will buy periodically goods which it needs, if it has enough gold to afford them. The AI might store an extra amount of stone up to the stone requirement of its most expensive stone costing building. It will sell any excess resources when its amount surpasses its maximum value plus the MaxResourceVariance. Setting the maximum values of different resources and weapons is useful for dealing with the limited stockpile, granary and armoury space your AI has. The BuildInterval only effects the buildsteps set up in the aiv, not those that are required to build resource buildings.Īs the AI will change its recruitment behaviour to the one set in the aic values only after it’s villages has been completed, this will mainly impact how fast the AI will access troops offensively. The lower it is set, the faster the AI will build it’s castle, where 1 will result in the fastest speed.īut note that an AI with 5k gold or more will set this value automatically to 1 until it’s gold level falls below 5k. The BuildInterval plays a very important role. How fast the AI rebuilds recource buildings after destruction can be set by the ResourceRebuildDelay. Only setting these values to 0 or a higher number than the population amount available to the AI will result in the AI not placing buildings of the specified type. ![]() You can achieve this by setting the PopulationPer values, indicating how many workers have to be available for each of the said buildings. Therefore setting up Hopfarms in the first spot might result in the AI spamming hop farms on wherever space is available, while not building any other farms, and never reaching its maximum farm limit.įor each resource building type, besides its maximum amount, you can setup how fast the AI will buildings relative to its other production facilities. In cases of question, the AI will work its way down the list from the top, skipping farms it might not be able to build at the time. With farms it is a bit tricky, as HopFarms currently don’t count towards the maximum farm buildings and still have to be set up on the Farm spots. These are only for proportional measures though, as the actual maximum numbers of any resource buildings the AI will build are setup later with the Max values. Regarding the economy of the AI, you can setup which farms it can build by populating the fields Farm1 to Farm8. ![]() ![]() ![]() I don't just play Dynasty Warriors to roleplay as an invincible warrior, I do so to stand as a great general at the head of an equally great army. The worst part about this is that n either the game itself nor the characters that inhabit it have any idea how to handle this giant map, and so your AI armies either just hang back or move so maddeningly slowly that you'll end up outstripping them every time to face the final encounter alone, for which the enemy will mock you. This, for me, is the greatest loss. No matter which option you choose, you wind up losing the epic clash of great armies in favor of a series of disjointed skirmishes culminating in a brief boss fight. You either spend endless trips on your horse galloping through undifferentiated, bland environments as you hop from one objective to the next or just use the fast travel system every five minutes or so and bypass the open world entirely. For the most part there's nothing here save a giant, open expanse with virtually nothing to populate it. Omega Force knows this, but it was wrong to think that just giving us a gigantic map of China would make this work. The problem is actually pretty simple: the map is just way too big. Scale is what I want out my Dynasty Warriors games - I want to feel the might of empire, the scope of the great families of China warring across decades and generations. ![]() It's perfectly serviceable if a little unnecessary: linear battles of yore ensured a certain narrative consistency that's lacking here. Completing sub-objectives both lowers the level of the main objective and allows friendly troops to advance, eventually letting you take out the main enemy and advance the battle. ![]() From there you can circle the objective with sub-objectives that range from the simplistic - take a castle or defeat an officer - to the more complex, some of which contain the core of the historical narrative for the given battle, like Zhuge Liang's epic fire attack at Chibi. The setup is serviceable: most battles contain a single key encounter at their center, usually leveled to the degree that it would be difficult to complete at the outset. The basic format is still here, but the battles are now sprawled out across a giant map. As games, they tend to promise what they deliver, which is what made the prospect of genuine change with Dynasty Warriors 9 so interesting.įor years, a Dynasty Warriors game has let you choose an officer and let you live out their story in a series of self-contained battles. It has a cult following and spin-offs both within the framework of the story and without: we not only have games like Dynasty Warriors 8 Extreme Legends, we also have games like Hyrule Warriors, set in the world of Zelda. It's a button masher, to be sure: most encounters don't really require you use more than the one attack, though a counter system and a few more special moves in this installment adds just a tiny bit more variety. If that sounds erudite, the game is not: you spend your time slicing through vast hordes of enemy warriors led by absurd caricatures wielding bladed fans and ten-foot long clubs, all of it set to soaring heavy metal. But looking at any individual development choices here can't help but leave me shaking my head.ĭynasty Warriors games are practically a genre of their own: they allow you take control of one of a gigantic roster of officers from the Romance of the Three Kingdoms, a 15th century Chinese novel about the conflict between the empires of Wu, Shu and Wei in the third century. Dynasty Warriors 9, like every game before it, carries with it the core gameplay that makes this series so fundamentally satisfying - for that, and for my sins, I still can't quite put this game down as I slice my way through entire armies with my giant cutlass. There is everything, all of it stripped down or sent sideways to the point where you oftentimes feel little choice but to ignore it all save a moment's gawking. There is fishing, for the love of God, the great warrior Lu Bu taking a moment to catch a carp or whatever. There are watchtowers you can climb to observe the area around you, there is a crafting system, there are sidequests, there is a day/night cycle, there are hidden treasure chests, there are randomly spawning resources, there is asset recycling, there is even a rudimentary stealth system. Dynasty Warriors 9's maximalist approach to open world design echoes the problem at the heart of a game that decided to go open world but can't seem to figure out why, or how. ![]() ![]() ![]() For site security purposes and to ensure that Please note that Orbiter.ch does notĬontrol and cannot guarantee the relevance, timeliness, or accuracy of these outside materials.Īny mention of commercial products within Orbiter.ch web pages is for information only it does not imply recommendation or endorsement by Orbiter.ch. Some of the documents on this server may contain live references (or pointers) to information created and maintained by other organizations. Orbiter.ch provides no warranty, expressed or implied, as to the accuracy, reliability or completeness ofįurnished data. Orbiter.ch welcomes suggestions on how to improve our home page and correct errors. While Orbiter.ch makes every effort to provide accurate and complete information, various data such as names,Įlectronic mail addresses, etc. We strongly recommend that Orbiter.ch data be acquired directly fromĪ Orbiter.ch server and not through other sources that may change the data in some way. Use of appropriate byline/photo/image credit is requested. Information (unless otherwise noted) and may be distributed or copied. These World Wide Web pages are provided as a public service by Orbiter.ch With the exception of material marked as copyrighted, information presented on this website is considered public Orbiter.ch "Space News Blog" updated daily: Visit and listen, download and make a donation to: More information and resources for users and developers can be found under the Orbiter Wikipedia entry:Īnd the OrbiterWiki site:, both maintained by theįor download Orbiter SFS 2006P1 "Basic", visit: Ī big thank you to Greg Baumont, musician-songwriter-DJ, for allowing me to broadcast its music on the player of the site. Good starting pointsĪre JPL's Basics of Space Flight: and R. Be prepared to invest some time and effort to brush up on your orbital mechanics background. The emphasis is firmly on realism, and the learning curve can be steep. But make no mistake - ORBITER is not a space ![]() Rendezvous with the International Space Station or take the futuristic Delta-glider for a tour through the solar system - the choice is yours. Launch the Space Shuttle from Kennedy Space Center to deploy a satellite, ORBITER is a free flight simulator that goes beyond the confines of Earth's atmosphere. ![]() ![]() ![]() The oversized touchpad is centered below the keyboard. Keys make an almost metallic clicking sound when pressed it’s pleasant and not too loud. ![]() The keyboard has communicative tactile feedback and is easy to type on quickly. The white backlighting has three brightness levels or can be turned off completely. It has a beautiful brushed metal surround and truly feels solid. The full-size keyboard is a “Chiclet” style model with a separate numeric keypad. The keyboard and touchpad are much improved over ASUS’ past G-series gaming notebooks like the G73JH, which we reviewed here. ASUS probably should have tried a little harder with the audio considering the target market for the G75VW and the fact that engineers went to the trouble of including a subwoofer in the design. The sound system is the most underwhelming aspect of the G75VW it’s muffled and has little bass despite the inclusion of a separate subwoofer. I can’t stress how nice the anti-glare finish is for usability. It’s a good display overall I wouldn’t change much about it. Compare this to the 20 degree angle I find on most inexpensive consumer notebooks. Viewing angles are noticeably better than average there is about a 40 degree vertical viewing range this means the display doesn’t have to be tilted exactly right to get a good picture. The display is slightly more colorful than those on rank-and-file notebooks sold in stores, so there is room for improvement.Ĭontrast levels are slightly better than average the command prompt window is black but not completely black. 1920 horizontal pixels means using two windows side-by-side is doable. The display has a full HD resolution (“1080p” or 1920×1080 pixels) – and I’d expect nothing less on a 17.3-inch display, especially considering this notebook has a Blu-ray drive (Blu-ray content is native 1080p). It’s easy to clean and there are no more annoying reflections. Right: 2x USB 3.0, mini-DisplayPort, HDMI, Ethernet, VGA, AC power jackĪSUS switched gears and went with an anti-glare display (versus glossy/reflective), for which I’m grateful. Left: 2x USB 3.0, tray-load Blu-ray drive, 3-in-1 media card reader, microphone and headphone jacks The G75VW has plenty of video output options including HDMI, VGA, and mini-DisplayPort (I find it puzzling ASUS didn’t simply use a full-size DisplayPort). The G75VW has a healthy array of input/output ports including a total of four SuperSpeed USB 3.0 ports, the most we’ve seen on a notebook to date. The palm rest is hard to press in by pushing on it. The lid provides ample protection for the actual display panel I could not get ripples to show up on the screen by pressing in on the back. The G75VW is made almost entirely of plastic and rather thick plastic at that. The build quality isn’t rock solid but strong enough to withstand the rigors of gaming and everyday use. ![]() |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |